CONCORD CINEMATIC VIGNETTES

I initially joined Firewalk as a Cinematics Art Director for Concord. We were trying to tackle the hefty task to launch a game and an animated series. Our game wasn’t just a shooter. If we wanted people to see the heart at the center of Concord, we needed to create an immersive set of stories to accompany our adventure.

My contributions went from directing the development of environments, props, lighting, character treatment, and output quality, to ensuring the best polish on hard surfaces, FX and scene layout, as well as weighing in on casting, and scripts.

ENVIRONMENTS

PROPS

You might notice a familiar face that was featured on Secret Level’s Concord episode, our Yabbi fruit mascot 😉

LIGHTING

FX

VIGNETTES