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Concord Cinematic Vignettes

Overview

I initially joined Firewalk as a Cinematics Art Director for Concord. We were trying to tackle the hefty task to launch a game and an animated series at the same time. Our game wasn’t just a shooter. If we wanted people to see the heart at the center of Concord, we needed to create an immersive set of stories to accompany our adventure. We created three seasons worth episodes. Only three episodes got the opportunity to go live before the studio shut-down.

 

My contributions went from directing the development of environments, props, lighting, character treatment, and output quality, to ensuring the best polish on hard surfaces, FX and scene layout, as well as weighing in on casting, and scripts.

FOR

SKILL

Firewalk Studios

Cinematic Art Direction, Casting, MOCAP and Script Review

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