I initially joined Firewalk as a Cinematics Art Director for Concord. We were trying to tackle the hefty task to launch a game and an animated series. Our game wasn’t …
CONCORD CINEMATIC PLANETARY ARRIVAL SEQUENCES
These sequences were played before character selection at the start of a match. They provided location context, as well as visual reference for our space fantasy. My involvement covered the …
CONCORD: THE ADVENTURE AHEAD
For Launch, we released a featurette covering how Concord came to be, what the game play was about, including mechanics, the freedom to play how you want, and how we …
CONCORD PC TRAILER
Concord was released on PC as well as PS5. For this trailer we were to feature elements that were only available on PC. Again, for this project I had the …
CONCORD CHARACTER SHOWCASE
These character abilities trailers were created in collaboration with Sony. My contributions were mostly limited to directing the treatment of the art featured on the title card, starting with character …