I initially joined Firewalk as a Cinematics Art Director for Concord. We were trying to tackle the hefty task to launch a game and an animated series. Our game wasn’t …
CONCORD CINEMATIC PLANETARY ARRIVAL SEQUENCES
These sequences were played before character selection at the start of a match. They provided location context, as well as visual reference for our space fantasy. My involvement covered the …
CONCORD: THE ADVENTURE AHEAD
For Launch, we released a featurette covering how Concord came to be, what the game play was about, including mechanics, the freedom to play how you want, and how we …
CONCORD PC TRAILER
Concord was released on PC as well as PS5. For this trailer we were to feature elements that were only available on PC. Again, for this project I had the …
CONCORD CHARACTER SHOWCASE
These character abilities trailers were created in collaboration with Sony. My contributions were mostly limited to directing the treatment of the art featured on the title card, starting with character …
CRIMSON VOW TRAILER
The second half of our return to Innistrad featured the vampire side of the story, as opposed to the werewolves from Midnight Hunt. This time, our trailer brought in an …
MIDNIGHT HUNT TRAILER
For our latest return to the fan favorite plane of Innistrad, I contributed to the creation of one of Magic’s best trailers, garnering an incredible like to dislike ratio, as …
MIDNIGHT HUNT DEBUT SHOW
To kickoff the spooky season (early), I had the fun experience to art direct our upcoming set’s debut show starring Jimmy Wong and Joe Manganiello. It was great collaborating with …
MODERN HORIZONS II LIVE ACTION CAMPAIGN
This year’s Modern Horizon’s release was very similar to the previous one, with the key difference that it was executed and launched during the pandemic. Our goal remained to appeal …
ZENDIKAR CAMPAIGN
We had visited this plane a few times before… but I had never art directed the trailer (and teaser)! (this was not my first rodeo… I worked on this project …